Zey Nadar
Gallente Unknown Soldiers B O R G
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Posted - 2011.08.23 13:01:00 -
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Edited by: Zey Nadar on 23/08/2011 13:08:37 Edited by: Zey Nadar on 23/08/2011 13:06:07 Edited by: Zey Nadar on 23/08/2011 13:03:57
Originally by: CCP Greyscale
and the reason we're talking to players a lot is that we want to be sure you're all on board with what we're planning.
While a laudable goal, this requires that you actually give us some info to chew on. Currently there aren't much any info on how YOU would accomplish these goals mentioned in the devblog. Or at least how I see it. This is currently just sort of brainstorming and mainly on players part.
In regards of local and intel in general, I think removing local wouldn't be bad, and would actually be pretty interesting. This is because one still has to probe to find for example miners at a sov-induced gravimetric site. And probes are visible on directional. So removing local might actually improve the safety of pve actions in practise, because one would have to worry only when he sees probes on directional. The intel gathering would be more of 'active' sort and couldnt be performed by for example an alt docked inside hostile outpost. A docked person could yield no meaningful intel at all in that case.
Small gangs or large fleets could hide right next door or even in the same system since a prober can only cover so much ground, making engagements much more fun since you couldnt really judge opponents strength easily. This would propably slightly lower the large-scale combat because the FCs would want to have complete info before employing the supercaps. Instead of that info being freely and too easily available, such as: local, contact list that has enemy capital pilots on it, rats killed statistic in the starmap to find enemy PVE systems etc. I dont like this sort of "click and you get it" intel, I would rather want to see a covert ops pilot actually travelling to those systems and finding out himself.
I think that to balance the sudden lack of easy intel involved with removal of local there could be something added also, like ability to for a pilot to control probes across multiple solar systems simultaneously, without touching the total number of probes you can launch to ensure that you dont get TOO much information. This means that a single person could 'keep an eye' on alliances own systems for example (having 1-2 probes per system), but if he sees something he would have to investigate and move there so he could do a more accurate probing, leaving blind spots in the other systems.
Also I would like to have a special type of probe with the ability to determine with some accuracy the direction where a capital just jumped, so you could make a guess about their destination. I think this might have some interesting applications. Maybe make a capital's "jump wake" an item that could be probed. Preferably grouped together by destination so that ships that jumped to same cyno would have the same wake. The more capitals jumped to same destination, the easier it would be to probe out.
Removing local would make the systems feel "larger", giving more immersion. I noticed that while in w-space and I liked it.
edit: I like the idea about inability to d-scan while cloaked a lot! It would propably remove the problem of "afk cloakers" completely.
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